Animation Movie Art Gaming Software
Animation and Animation Techniques
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.
Other animation techniques
Drawn on film animation: a technique where footage is produced by creating the images directly on film stock, for example by Norman McLaren, Len Lye and Stan Brakhage.
Paint-on-glass animation: a technique for making animated films by manipulating slow drying oil paints on sheets of glass.
Pinscreen animation: makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
Sand animation: sand is moved around on a backlighted or frontlighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light contrast.
Flip book: A flip book (sometimes, especially in British English, flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books
Gaming
While the term gaming relates to game (any of a number of structured activities), it usually implies participation in particular kinds of games.
As used in the gamer subculture, the term can refer to participation in activities such as:
FPS First Person Shooters, Games where you are the eyes of a being and only see the gun and surroundings.
Massively Multiplayer Online Role-Playing Game, known as MMORPG, in which players assume fictional roles, as in an RPGs, but unlike RPGs huge numbers of players interact with each other in an online virtual world.
Role-playing game, known as RPGs, in which players assume fictional roles, the term Role-playing game implys that the game is offline, whilst other people may play it there is no way for users to interact from the game.
Tabletop game, any game played on a flat surface (often a table)
Video game, any electronic game with a video interface
see also Video game culture
The term may also refer to:
Gambling which is also referred to as Gaming
Game of chance
Software
Computer software, or just software is a general term used to describe the role that computer programs, procedures and documentation play in a computer system.
The term includes:
Application software, such as word processors which perform productive tasks for users.
Firmware, which is software programmed resident to electrically programmable memory devices on board mainboards or other types of integrated hardware carriers.
Middleware, which controls and co-ordinates distributed systems.
System software such as operating systems, which interface with hardware to provide the necessary services for application software.
Software testing is a domain dependent of development and programming. Software testing consists of various methods to test and declare a software product fit before it can be launched for use by either an individual or a group.
Testware, which is an umbrella term or container term for all utilities and application software that serve in combination for testing a software package but not necessarily may optionally contribute to operational purposes. As such, testware is not a standing configuration but merely a working environment for application software or subsets thereof.
Software includes things such as websites, programs or video games, that are coded by programming languages like C or C++.
"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records